<!--

//****************************//
var stream_width        = 5;
var max_segments        = 30;
var max_segment_length  = 20;
var glow_color          = "000000"
var fork_top            = 0;
//***************************//


var striker = ""
var angle_holder = new Array();
var length_holder = new Array();
length_holder[0]  = fork_top;
var temp = length_holder[0];
var last_pos = 0;
dot = new Image();dot.src = "pic/dot2.gif";

function strike()
 {
  with (Math)
   {
    disp = round((random() * 200))
    timer = round((random() * 1000))
    y = round((floor(random()*document.body.offsetWidth)-30))
    seglen = round((random()*max_segment_length))
    length_holder[1] = round(((random() * 2)*seglen))
    for(a=0;a<max_segments+1;a++){angle_holder[a] = round((random() * 4) - ((random()*2)*2))}
    for(a=1;a<max_segments+1;a++){length_holder[a] = round(length_holder[a-1] + ((random() * 2)*seglen))}
   }
  for(count=0;count<max_segments+1;count++)
   {
    for(x=temp;x<length_holder[count];x+=3)
     {
      y+=angle_holder[count]
	  striker+='<img src="'+dot.src+'" style="position:absolute;top:'+x+';left:'+y+';height:'+stream_width+';width:'+stream_width+';filter:GLOW(color='+glow_color+')">'
     }
	temp = length_holder[count]
	last_pos = x;
   }
  
   holder.innerHTML = striker
   if(last_pos > (document.body.offsetHeight - 20))
    {
	 // GROUND
	}
   striker = ""
   setTimeout("holder.innerHTML = striker",disp)
   setTimeout("strike()",timer)
 }

//-->
